互联网技术 · 2024年2月19日 0

示例代码:Canvas创建波浪花环

这篇文章主要介绍了Canvas波浪花环的示例代码,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧

JS中的Canvas动画

几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧

示例代码:Canvas创建波浪花环

效果图如上所示:

老规矩先把代码给大家,新建一个html文档(新建一个txt文本文档,把后缀名改为“ .html

”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。

<!DOCTYPE html>
<html lang=”en”>
<head>
 <meta charset=”UTF-8″>
 <title>Document</title>
 <style>
  body {
     background: #111;
     padding:0;
     margin:0;
   overflow:hidden;
  }
 </style>
</head>
<body>
 <div id=”wrapper”></div>
</body>
<script>
(function(){
 use strict;
 let wrapper, canvas, ctx, width, height,
 Tau=Math.PI*2, PI180=Math.PI/180,
 systems=[];

/* PlanetarySystem */
 let PlanetarySystem = function(id=pSys){
  Object.defineProperty(this, id,               { value:id, writable:true} );
  Object.defineProperty(this, x,                { value:0, writable:true });
  Object.defineProperty(this, y,                { value:0, writable:true });
  Object.defineProperty(this, allBodies,        { value:[], writable:true });
  Object.defineProperty(this, allBodiesLookup,  { value:{}, writable:true });    // fast id lookup for children
  Object.defineProperty(this, numBodies,        { value:0, writable:true });
 }
 PlanetarySystem.prototype.addBody = function(vo) {
  vo.parentSystem = this;
  vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody];
  let body = new PlanetaryBody(vo);
  body.update();
  this.allBodies.push(body);
  this.allBodiesLookup[vo.id] = body;
  this.numBodies += 1;
 }
 PlanetarySystem.prototype.setSpeedFactor = function(value){
  let body;
  for(let i=0; i<this.numBodies; i++){
   body = this.allBodies[i];
   body.setSpeedFactor(value);
  }
 }
 PlanetarySystem.prototype.update = function(){
  let body;
  for(let i=0; i<this.numBodies; i++){
   body = this.allBodies[i];
   body.update();
  }
 }
/* PlanetaryBody */
 let PlanetaryBody = function(vo){
  Object.defineProperty(this, id,     { value:vo.id, writable:true} );
  Object.defineProperty(this, diameter,    { value:vo.diameter, writable:true });
  Object.defineProperty(this, colour,    { value:vo.colour, writable:true });
  Object.defineProperty(this, x,     { value:0, writable:true });
  Object.defineProperty(this, y,     { value:0, writable:true });
  Object.defineProperty(this, vx,     { value:0, writable:true });
  Object.defineProperty(this, vy,     { value:0, writable:true });
  Object.defineProperty(this, degrees,    { value:vo.degrees, writable:true });
  Object.defineProperty(this, speedBase,   { value:vo.speed, writable:true });
  Object.defineProperty(this, speed,    { value:vo.speed , writable:true });
  Object.defineProperty(this, orbitalRadius,  { value:vo.orbitalRadius, writable:true });
  Object.defineProperty(this, parentSystem,   { value:vo.parentSystem, writable:true });
  Object.defineProperty(this, parentBody,   { value:vo.parentBody, writable:true });

  return this;
 }
 PlanetaryBody.prototype.update = function(){
  let angle = this.degrees * PI180;
  this.degrees += this.speed;
  this.vx = this.orbitalRadius * Math.cos(angle);
  this.vy = this.orbitalRadius * Math.sin(angle);
  // update position
  if(this.parentBody != null){
   this.x = this.vx + this.parentBody.x;
   this.y = this.vy + this.parentBody.y;
  }
 }

/* init() */
 function init(){
  wrapper = document.querySelector(#wrapper);
  canvas = createCanvas(canvas, width, height);
  wrapper.appendChild(canvas);
  ctx = canvas.getContext(2d);
  setupEvents();
  resizeCanvas();

  /* Define new PlanetarySystem and set values */
  let system1 = new PlanetarySystem(pSys1);
  systems.push(system1);
  system1.x = width * .5;
  system1.y = height * .5;
  system1.addBody({id:sun, diameter:5, degrees:0, speed:0, colour:#FDFE1D, orbitalRadius:0, parentBody:null});
  for(let loop=30, i=0; i<loop; i+=1){
   system1.addBody({ id:    ball+i,
        diameter:  5,
      &nbsp